The game also reduced the number of resources from seven to four in its economics model, and introduced new mechanics, including a points-based reputation system, army-less hero travel, and increased area control by faction-affiliated towns. Heroes VI alters some of the series' long-standing conventions, overhauling its chance-based skills system as well as removing the old "magic guild" spell system and replacing both with a hero-based "talents" tree. As in previous Heroes of Might and Magic titles, the player can choose between single-player or multiplayer modes of play, and controls a number of heroes and towns associated with various factions, commanding armies of creatures between tactical overland exploration and a turn-based combat system to satisfy each scenario's victory conditions.
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